Time Trials End-of-season Report

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I think this was a pretty successful season. I won eight certificates.

All the oval time trials were won in Division 10. I hadn’t time trialled much and was really surprised to find myself in that division and decided to go for every oval series I could. It turned out to be a close fight in a few of them and in those I’m happy to have still got a top-three.

On the road side I only competed in two series and had been placed in Division 5. I finished fifth in the Spec Racer and third in the Skip Barber – I’m more delighted with that than I am with most of the oval certificates!

Advanced Legends Division 10 Time Trials

Advanced Legends Division 10 Time Trials

NASCAR Class D SK Modified Division 10 Time Trials

NASCAR Class D SK Modified Division 10 Time Trials

NASCAR Class D Late Model Division 10 Time Trials

NASCAR Class D Late Model Division 10 Time Trials

Skip Barber Division 5 Time Trials

Skip Barber Division 5 Time Trials

NASCAR Class C Division 10 Time Trials

NASCAR Class C Division 10 Time Trials

Silver Crown Division 10 Time Trials

Silver Crown Division 10 Time Trials

NASCAR Class B Division 10 Time Trials

NASCAR Class B Division 10 Time Trials

NASCAR Class A Division 10 Time Trials

NASCAR Class A Division 10 Time Trials

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Racing Simulations Category Information

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!

Left: GP cars at Silverstone in rFactor 2.

 
 
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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.