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closeThis post was published 9 years 7 months 12 days ago.
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This was one hell of a race. I started on Pole with a 3:00.752 I had set just forty minutes before the race, but knew that I would be in a tough race at a track that I personally think is an enormous challenge. For any race track to have a three-minute laptime, means it is a track you really have to concentrate, the fact that this course includes so many blind turns and sweeping bends where the line is all-important, this track, is just fantastic! I’ve totally fallen in love with Virginia International Raceway!

I got a fairly good start, leading for about half a lap until I was passed and dropped (eventually) to third-place. I stayed in third for the whole rest of the race, but was in-touch with the leaders (who had an enormous wheel-to-wheel battle) for the entire race. I really can’t even describe how much fun this race was, but most important to me, I managed to learn that I was taking some turns in the wrong gear (as I noticed the people I was battling got better exits than I did)… I’ll hopefully have time this week to test out my new found gear selections in another race!

I also noticed when watching back the recording that I didn’t push those ahead of me very hard. There were a few times where I backed off rather than sticking as close as possible to their gearbox…

Anyway, here’s the highlights…

I ran onto the dirt four times during the race and this gave me four incident points, but still managed gains on my license. My fastest lap was a 3:00.440 on lap three.

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Racing SimulationsRacing Simulation Category Information
Left: GP cars at Silverstone in rFactor 2.

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!



        

Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.

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