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closeThis post was published 9 years 7 months 7 days ago.
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Just lately I’ve felt pretty fast and for the third time ever (but the second time in two days!) I was on pole for this race. I’d set a time of 16.092 the day before and thought that was good enough.

So I started on pole and actually led most of the race, but by about lap twenty-five (of fifty) I’d really started to feel the wear on my tyres. I came out of a turn and slapped the wall pretty hard. I’m not sure what damage I had done, but it completely changed the handling of the car. I now found myself having to run the high line around South Boston and almost unable to hold a low line at all.

Eventually over the next seven or eight laps, the person in second-place managed to close the gap and start to get his nose alongside. As I continued to run the high line I actually noticed that it is quite a competitive line when the tyres are worn as he had quite a bit of trouble getting by and clearing my car. When he did eventually get by, on lap thirty-three, I settled in and continued to run hard, finishing in second-place.

So I had a good run. I made one mistake with my wall contact and that probably didn’t alter where I would have finished. I think my tyres were fried and honestly the guy behind seemed faster. My fastest lap was a 16.062, set on lap two.

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Racing SimulationsRacing Simulation Category Information
Left: GP cars at Silverstone in rFactor 2.

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!


Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.

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