Racing Simulations

Growing up in an 'F1 family' where waking up at 02:00 to watch the races in Japan or Australia seemed normal, it wasn't a bit stretch to find myself playing racing games. Things really started out with Nigel Mansell's World Championship, which although certainly not a simulation, led me onto F1GP on the Commodore Amiga.

After progressing through and spending many years modding the Geoff Crammond Formula One simulations for myself, I started to run IndyCar Racing and NASCAR Racing from Papyrus Racing Games. In 1998 Papyrus released Grand Prix Legends, this had a huge impact on my entire life; I founded a Web site about it, began racing online with it, and it actually led me to where I am today; working for a racing sim developer.

Grand Prix Legends (1998):

Apart from the occasional rFactor mod, I didn't run anything other than iRacing (who I worked for) for a long time. In 2010 I started to work for Image Space Incorporated, deep into development of rFactor 2 at the time. That's all I run these days, I just don't have the time to run anything else!

 

2008S2 Week 11 – iRacing Late Model Tour – South Boston

closeThis post was published 8 years 9 months 8 days ago.
Information might not be up-to-date.

Just lately I’ve felt pretty fast and for the third time ever (but the second time in two days!) I was on pole for this race. I’d set a time of 16.092 the day before and thought that was good enough.

So I started on pole and actually led most of the race, but by about lap twenty-five (of fifty) I’d really started to feel the wear on my tyres. I came out of a turn and slapped the wall pretty hard. I’m not sure what damage I had done, but it completely changed the handling of the car. I now found myself having to run the high line around South Boston and almost unable to hold a low line at all.

Eventually over the next seven or eight laps, the person in second-place managed to close the gap and start to get his nose alongside. As I continued to run the high line I actually noticed that it is quite a competitive line when the tyres are worn as he had quite a bit of trouble getting by and clearing my car. When he did eventually get by, on lap thirty-three, I settled in and continued to run hard, finishing in second-place.

So I had a good run. I made one mistake with my wall contact and that probably didn’t alter where I would have finished. I think my tyres were fried and honestly the guy behind seemed faster. My fastest lap was a 16.062, set on lap two.

 
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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.