This race was simply, awesome. I qualified with a 1:26.795 the previous day and would be starting in fifth-place on a grid where I was iRated as the ninth fastest driver. Looking at the times people were running in the warmup and the speeds people had managed in their qualifying session, I felt like I should be able to finish in the top-three, but I’d need a good start…
I wasn’t paying enough attention when the lights went green and I probably was about half a second slow shifting into first-gear. This allowed a couple of cars to get past into turn one, another into turn three and another into turn 4(A) on the Infineon Cup circuit.
Feeling like I was slightly faster than those infront, I remained patient and just tried to wait for an opportunity, but what ended up happening was a hugely exciting battle between six cars that raged for the entire race. The train of six cars snaked around the circuit for lap after lap, when two would get side by side the cars behind would all close up and the racing became utterly intense for those taking part, it was fantastic clean racing at it’s very best.
I ran clean until lap sixteen when I lost control of the car through the esses at the back of the Infineon circuit. I smashed into the wall with the back of the car and had to pit and reset to fix that damage. When I rejoined I had lost two positions and had just two laps to try to do what I could…
I closed in behind the two cars who had passed me and on the final lap of the race, I managed to get by both of them! I finished in seventh-place.
I had six incident points during the race. I went off track twice and crashed once. My fastest lap was 1:26.822 and that was set on lap six.
I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.
My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.
I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.