After setting a 31.471 (which is very slow) in early morning qualifying, I joined the 9pm Silver Crown race hoping to improve on my poor showing in the Formula Mazda an hour earlier. It turns out I had a lot to learn about both this track and car and by the end of this race I felt like I could probably compete for a win if matched to the right field.
For this race though, I was iRated as the sixteenth best driver and would be starting the race from fifteenth (and that’s only because I had qualified). Behind me were another four drivers who hadn’t qualified and all except one held a better iRating.
I got an OK start, but most of it was spent avoiding other people’s accidents. By the time I cleared everyone I was all alone on the track, well behind the lead draft and a few seconds infront of the car behind.
Knowing that I would be slower when lapping alone I let the guy behind catch up and set about using him as a drafting buddy to try to catch the leaders. We were doing a pretty good job, occasionally swapping position until eventually we came upon a backmarker. Trying to stay low in the turns slowed me a great deal and when I finally cleared the backmarker – my buddy was too far ahead.
I wasn’t disappointed by this race, I’d had fun and set my fastest lap of 30.574 on lap fifty-two of sixty. I also managed to finish in ninth and made gains on both my license and iRating… I had also had a clean race, but did carry two incident points from a brainless moment in warm-up where I spun the car by shifting the Silver Crown into first gear… I laughed at myself. :)
I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.
My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.
I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.