Racing Simulations

Growing up in an 'F1 family' where waking up at 02:00 to watch the races in Japan or Australia seemed normal, it wasn't a bit stretch to find myself playing racing games. Things really started out with Nigel Mansell's World Championship, which although certainly not a simulation, led me onto F1GP on the Commodore Amiga.

After progressing through and spending many years modding the Geoff Crammond Formula One simulations for myself, I started to run IndyCar Racing and NASCAR Racing from Papyrus Racing Games. In 1998 Papyrus released Grand Prix Legends, this had a huge impact on my entire life; I founded a Web site about it, began racing online with it, and it actually led me to where I am today; working for a racing sim developer.

Grand Prix Legends (1998):

Apart from the occasional rFactor mod, I didn't run anything other than iRacing (who I worked for) for a long time. In 2010 I started to work for Image Space Incorporated, deep into development of rFactor 2 at the time. That's all I run these days, I just don't have the time to run anything else!


2008S3 Week 1 – iRacing Late Model Tour – USA

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I wasn’t going to post this one, but as it’s the only Late Model race I think I’ll be doing this week (I am addicted to both the Silver Crown and the Mazda), I thought I would.

It wasn’t very eventful. I didn’t qualify and started in seventh place, I finished sixth and had no incidents. I was iRated as the fifth best driver, but I don’t think I was any faster than those who finished ahead of me. My fastest lap was a 22.783, set on lap six.

I make a pass for sixth place in the Late Model.

I make a pass for sixth place in the Late Model.


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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.