Getting a good start from my tenth place starting position, I managed to hold position around lap one. I lapped cleanly and had a good fight for sixth throughout the first nine laps.
So, after those nine incident free laps, the person I was battling with and I came upon a recovering car around the carousel and unfortunately, rather than waiting for us to pass, he decided to drive onto the circuit, lose control and crash into us.
It annoyed me at the time because I knew it was going to ruin my race and my safety rating, but like with everything, you just have to get over it. Being angry isn’t going to remove the incident from the record books and nothing I do will turn back time. It is, what it is. It was, what it was.
I gained a position through what happened and wound up finishing in sixth place.
I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.
My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.
I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.