2008S3 Week 1 – Formula Mazda Championship – Road America

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This race was essentially about survival. Even though I calibrated my ancient Thrustmaster steering wheel, which was $30 by the way, wouldn’t get rid of the spiking in steering that it normally has.

I decided to race as I expected the field to get spread out fairly quickly and if anyone came up behind I’d always be able to let them by if I needed to…

I totally under-estimated how bad the spiking would be at high speed though and with it getting worse and worse through the race, I frankly have no idea how I didn’t crash!

I had four off track incidents during the race (and one in practice), and each one of those was caused by a spike happening in an area I couldn’t stop it from happening. So, this video isn’t so much a video of a great race, more a video to show you my survival skills!

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Racing Simulations Category Information

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!

Left: GP cars at Silverstone in rFactor 2.


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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.