2008S3 Week 4 – iRacing Late Model Series – Martinsville

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I honestly can’t believe this was an official race… I joined with about two minutes to go and became the seventh entrant – making it official. For some reason two of those who had registered forfeited and went to do something else and that left five of us in the server – for an official race!

I hadn’t bothered to qualify (I actually wanted to run the SK Modified, but at this time in the morning everyone seems to be running the Skip Barber Race Series). I would start fourth.

I got a bit of a slow start and dropped behind a slower car. This lost me about three seconds over the first five or six laps until I passed him. Once I did I had to work really hard trying to close down the two cars that were now ahead and this actually was a lot of fun! Trying to get my lines right each lap, trying to eek away 0.1s per lap to close them down actually made the race interesting for me…

Anyway, I wound up finishing third. I was the fastest man on the track and set a best lap of 21.003. I’m slightly dissapointed about my poor start because I could have been right with those guys and made it an even more interesting race – but nevermind!

Late Models at Martinsville

Late Models at Martinsville

I ran an absolutely clean race. I do remember brushing the wall once, but it didn’t result in a safety rating penalty.

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I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!

Left: GP cars at Silverstone in rFactor 2.


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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.