2008S3 Week 4 – Skip Barber Race Series – Lime Rock

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This is the race I was talking about the other day.

Probably my worst race ever. With a huge amount of incidents and one incident in particular really getting to me quite a bit – it wasn’t fun at all. You don’t get these kind of races often with iRacing but this one most certainly was a challenge to finish when all I really wanted to do was quit and try again later. Saying that though, I really think this is only the second time I’ve ever felt ‘taken out’ in an avoidable accident.

I started from 5th on the grid and got a decent start. Because of slower cars around lap 1 I wound up losing a position down the start/finish straight on lap 2.

I only really feel it’s safe to overtake down the straight at Lime Rock Park, so quite often during the race I was lifting off heavily just staying clean and biding my time. Eventually moving into 3rd place I set myself up for a pass on a slower car down the straight when to my great surprise, he came over and ran me off the road, making me take to the pit entrance to avoid him. I lifted off and now knew that if I was to make a pass on this guy, I’d have to do it at my first opportunity, which I did, which is when he hit me in the back after the pass – and spun me around. I dropped from 2nd to 10th.

I carried on driving but was pretty upset at what had happened. Eventually working my way back up to 4th-place, I made three major mistakes during the rest of the race and wound up finishing 5th.

Still not happy and I’m writing this days after it happened.

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I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!

Left: GP cars at Silverstone in rFactor 2.

 
 
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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.