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closeThis post was published 9 years 5 months 23 days ago.
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After my earlier trip through hell I’d run a Mazda race (as I talk about in this post). After that I ran the 11:15pm race at Lime Rock Park in the Skip Barber 2000’s.

I started 2nd on the grid and led most of the race. I made a few errors and kept dropping into 2nd-place, but got it back again each time and won the race. It wasn’t an interesting race… But it was close. I was constantly only able to lead by under 5 seconds. Winning never seems as interesting as a really good fight for position with another clean racer!

The great thing about this race was that after that earlier race, where I felt ‘gotten at’ – this race, everybody was ultra clean and very polite. It really helped to bring me out of my bad mood.

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Racing SimulationsRacing Simulation Category Information
Left: GP cars at Silverstone in rFactor 2.

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!



        

Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.

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