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This was one of the most satisfying simracing experiences I have ever had. After huge struggles with the Formula Mazda, being totally unable to lap this car, I managed to complete a race having only made a single error during the whole event. Even better, during this event – my best race ever in the Mazda – I had a wheel-to-wheel battle with two other drivers.

I hadn’t bothered to qualify. I would rather start at the back in this car so that I am not a burden to other racers. I wound up being iRated as the 8th best driver and would start 9th on the grid.

I got a good start but dropped to 10th within the first few turns. I eventually got in a good position behind the man who had passed me (Georg Naujoks) and overtook him into the final turn. A car soon dropped out and gave me 8th.

I had a good little battle for 7th going on when I clipped a kerb and almost spun out. I fell back down to 10th. On the next lap I was back up in 8th after two cars let me by (one moved over, one spun).

Cars gradually fell off the track and I eventually found myself in a fantastic battle with the 5th (Georg again) and 6th-placed cars. It was the best battle I’ve ever had in the Mazda obviously and one of the best ever battles I’ve ever had in simracing. I wound up finishing in 6th place right behind Georg.

Here are the edited in-car highlights of the entire race:

Here is the battle with the two cars from out-of-car:

I had one incident during the race which is when (on lap 7) I lost control and spun onto the grass. My fastest lap was 1:29.964 – a personal best.

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Racing SimulationsRacing Simulation Category Information
Left: GP cars at Silverstone in rFactor 2.

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!


Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.

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