2009S1 Week 1 – iRacing Advanced Solstice Challenge – Summit

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This was a decent race. I qualified earlier in the day, setting a time of 1:30.262, which put me 3rd on the grid (ahead of a few people who were obviously a lot faster).

I got an OK start and then was gradually overtaken by a couple of people, dropping to 5th. I eventually moved into 4th when the person ahead of me crashed while trying to take a position. I was also able to escape danger when the guy in 6th at the time spun while trying to catch me.

I’ve put together a video of the race, basically just testing things with Sony Vegas… I know about the audio issues (gaps in audio, and the fact it’s out of sync), but am still trying to work out what’s going on with the flickering of other video segments!


Also available in HD.

I had a completely clean race. I set my fastest lap on lap 9, 1:30.450.

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Racing Simulations Category Information

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!

Left: GP cars at Silverstone in rFactor 2.

 
 
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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.