It was nice to have a good, clean race and see some positive numbers on my safety rating as a Class A. I hadn’t run the Late Model for a long time and had done no laps prior to the warm-up, so was also pleased at my initial speed and line when on-track.
I’d joined without a qualifying time and would start the race in 6th place. Surprisingly I had the highest iRating, so knew there was a good chance I could finish well up the order.
I got a decent start (not as good as the leader though – he floored the throttle coming out of the final turn to start the race) and ran well, had no incidents and managed to climb my way up to 2nd place. My fastest lap, on lap 4, was a 22.607.
I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.
My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.
I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.