Racing Simulations

Growing up in an 'F1 family' where waking up at 02:00 to watch the races in Japan or Australia seemed normal, it wasn't a bit stretch to find myself playing racing games. Things really started out with Nigel Mansell's World Championship, which although certainly not a simulation, led me onto F1GP on the Commodore Amiga.

After progressing through and spending many years modding the Geoff Crammond Formula One simulations for myself, I started to run IndyCar Racing and NASCAR Racing from Papyrus Racing Games. In 1998 Papyrus released Grand Prix Legends, this had a huge impact on my entire life; I founded a Web site about it, began racing online with it, and it actually led me to where I am today; working for a racing sim developer.

Grand Prix Legends (1998):

Apart from the occasional rFactor mod, I didn't run anything other than iRacing (who I worked for) for a long time. In 2010 I started to work for Image Space Incorporated, deep into development of rFactor 2 at the time. That's all I run these days, I just don't have the time to run anything else!

 

2009S1 Week 3 – iRacing Advanced Solstice Challenge – Laguna Seca

closeThis post was published 8 years 2 months 2 days ago.
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I find it a little hard to believe, but that’s right… After this race I am leading the Division 6 Championship in the Solstice.

Leading Division 6 in the Solstice.

The race itself was pretty uneventful. I did have to pit for damage repair after a few cars created a nice pile-up (see below) that I was unable to get stopped in time to avoid, other than that I made no errors, set my fastest lap of 1:51.309 on lap 10 and finished 3rd.

My Solstice (#3) ploughs into the other cars littering the race track.

My Solstice (#3) ploughs into the other cars littering the race track.

 
twhtly

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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.