2009S1 Week 3 – iRacing Advanced Solstice Challenge – Laguna Seca

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I find it a little hard to believe, but that’s right… After this race I am leading the Division 6 Championship in the Solstice.

Leading Division 6 in the Solstice.

The race itself was pretty uneventful. I did have to pit for damage repair after a few cars created a nice pile-up (see below) that I was unable to get stopped in time to avoid, other than that I made no errors, set my fastest lap of 1:51.309 on lap 10 and finished 3rd.

My Solstice (#3) ploughs into the other cars littering the race track.

My Solstice (#3) ploughs into the other cars littering the race track.

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Racing Simulations Category Information

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!

Left: GP cars at Silverstone in rFactor 2.


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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.