Racing Simulations

Growing up in an 'F1 family' where waking up at 02:00 to watch the races in Japan or Australia seemed normal, it wasn't a bit stretch to find myself playing racing games. Things really started out with Nigel Mansell's World Championship, which although certainly not a simulation, led me onto F1GP on the Commodore Amiga.

After progressing through and spending many years modding the Geoff Crammond Formula One simulations for myself, I started to run IndyCar Racing and NASCAR Racing from Papyrus Racing Games. In 1998 Papyrus released Grand Prix Legends, this had a huge impact on my entire life; I founded a Web site about it, began racing online with it, and it actually led me to where I am today; working for a racing sim developer.

Grand Prix Legends (1998):

Apart from the occasional rFactor mod, I didn't run anything other than iRacing (who I worked for) for a long time. In 2010 I started to work for Image Space Incorporated, deep into development of rFactor 2 at the time. That's all I run these days, I just don't have the time to run anything else!

 

N2003 Track Released: Central Mountain

closeThis post was published 12 years 7 months ago.
Information might not be up-to-date.

I’ve released a track I made for N2003 and it looks like it works as I let it go early this morning and nobody has told me of a problem yet!

Mountain Central is a challenging track for Nascar Racing 2003 Season. It’s a fantasy track with some excellent height changes, along with some tricky blind turns and really fast sections. One full race is 90 laps, with the pitstops being a big strategic point as pitting takes around 50 seconds, PLUS the pitstop time…

Central Mountain

You can download it from here. Mirror (requires login).

 
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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.