Ever had one of those tracks that just kicks you in the balls? That’s how this race felt, except with more actual ball kicking.
I probably should have just sat this one out. Again, another track I hadn’t run, with the complication that on this day I had my two year old daughter home sick with me. I planned to attend if I could time her nap absolutely perfectly.
As it turned out, she went to sleep pretty good, but due to her cold, she did keep waking up, this really affected my concentration in the race as I had to listen to make sure she went back to sleep again while I was driving. I don’t even normally listen to my wife talking to me while I’m driving. ;) I also only turned my first laps on the track during qualifying, which meant I even had to lengthen gear ratios AFTER I set my fastest lap so I didn’t blip going into the final turn in the race.
|1||2||Joern Hoormann||17 laps||17||2:08:855|
I feel like my only victory of the race was the fact that I missed the melee in turn one. By the end of the race I knew I couldn’t lose a position, so just parked it as I began my final lap… Everything else? Well, I think this video should sum it up (the stop-go penalty at the end was for course cutting due to my many off-track excursions):
Looking forward to the next race, I actually know the track pretty well. Loch Drummond!
I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.
My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.
I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.