SASBTCC Round 6: Loch Drummond

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I was pretty excited about this race. I know the track, I know the car, what could go wrong? Not much, really. My race went OK.

The pre-race and the participant numbers were marred by race joining issues. The league admin had said that we would go with 8 runners, and that’s what we got.

Qualifying I don’t feel I ever put down a very good lap, but I was very happy to be starting in 4th. My time was 1:21.840 compared to the Pole by Joern Hoormann of 1:20.015.

I got a great start, better than the 2nd-place starter Rob James ahead of me, but was crowded out and unable to carry my speed. I held position around the first lap, benefiting from the spin of a closing Neville Britton behind me to end the lap. On lap 2 I gained 3rd-place from a spinner, but lost that place again on lap 4 after losing momentum when I ran a little wide.

By lap 6 I was starting to settle into a rhythm but spun coming off a kerb when running a little wide. It sent me gently into the inside armco and lost me a bunch of time. I had to reverse away from the barrier and eventually got going down in 7th.

My spin had flatspotted my tires and I could feel vibrations in the wheel. I also started to slide a little into braking zones, it felt like I had lost a massive amount of grip.

I tried to settle myself back down, started to push hard to catch the couple of cars who had passed me. I caught them very quickly, but found it a lot harder to pass than I expected. I am not sure if catching them had worn my tires out, but the car felt awful.

I watched as Britton passed Nils Jordan, then just drove away from me. I had tried to follow him through, but just couldn’t find the grip to make it stick. I felt stuck behind Jordan, but also didn’t have the pace in the right places to be able to pass him.

I eventually worked out where I could make a move, so tried to setup a pass into turn one… It probably was a bit of a dive bomb, but it worked because Jordan was aware enough to give me space and I slipped through, gaining 6th on the very same lap that Britton retired, handing me a 5th place that I would hold to the finish (despite a couple of near misses with the barrier on horribly worn tires).

Fin Sta Driver Interval Led Fast Lap
1 1 Joern Hoormann 26 laps 13 1:20.645
2 2 Rob James +8.871 13 1:20.551
3 3 Christian Baxmann +26.526 0 1:21.395
4 6 Peter Ridley +56.292 0 1:22.536
5 4 Timothy Wheatley +1 Lap 0 1:22.497

Sorry about the audio. I didn’t realize I had double recorded the same audio in the same track until I was done, and I wasn’t going to capture all the footage again. :)

You’ll notice I recorded myself racing this time. Not sure why, just thought it’s an interesting angle to show. But I didn’t want to just show a single screen, so I ran the race using three screens and SoftTH. Worked quite nicely, though I really need three monitors of the same size, and maybe a racing cockpit rather than a desk, to take full advantage! My video card is more than capable.

I can’t say I am happy with my performance in this one, but in a best case scenario I think I only would have finished one position higher.

Next race is at Poznan, I don’t have much experience there. I did accidentally practice there instead of Putnam a couple of weeks back, so maybe that’ll help!

Official league race report.

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Racing Simulations Category Information

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!

Left: GP cars at Silverstone in rFactor 2.

 
 
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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.