Racing Simulations

Growing up in an 'F1 family' where waking up at 02:00 to watch the races in Japan or Australia seemed normal, it wasn't a bit stretch to find myself playing racing games. Things really started out with Nigel Mansell's World Championship, which although certainly not a simulation, led me onto F1GP on the Commodore Amiga.

After progressing through and spending many years modding the Geoff Crammond Formula One simulations for myself, I started to run IndyCar Racing and NASCAR Racing from Papyrus Racing Games. In 1998 Papyrus released Grand Prix Legends, this had a huge impact on my entire life; I founded a Web site about it, began racing online with it, and it actually led me to where I am today; working for a racing sim developer.

Grand Prix Legends (1998):

Apart from the occasional rFactor mod, I didn't run anything other than iRacing (who I worked for) for a long time. In 2010 I started to work for Image Space Incorporated, deep into development of rFactor 2 at the time. That's all I run these days, I just don't have the time to run anything else!


SASBTCC2 Round 1 Race 1: Silverstone Circuit

closeThis post was published 3 years 13 days ago.
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A new season of Simautosport’s BTCC Cup is upon us! As usual, I expect to have fun, but to get my ass whipped by faster drivers. Mid-field is great, anything above that is superb.

Great turnout for the first race, with 14 drivers of varying skill levels. I joined the server shortly before qualifying and began running laps as soon as I could. I was gradually knocking time off, but mis-timed the start of my last run, just missing out on making a final push for a time. Unfortunately this put me right at the back, but even then I was only 1.3 seconds off pole! The grid was super tight! Pole was a 1:06.357 from Christian Baxmann, I did a 1:07.740.

I knew the chances of a melee into the first turn were pretty high, so I tried to get a decent start, but also wanted to give myself some space into the turn. This paid off, as I was able to avoid the expected incident and grab 11th, then 9th, in the following few corners of the first lap.

Everyone seemed very evenly matched on this circuit, and I felt Neville Britton behind me was probably faster. I tried to make up as much ground as I could in the early laps, so fought hard with those ahead, grabbing 8th, only to be overtaken by Britton on lap 3.

Stowe corner was my nemesis at this track, almost every time I went into it, I carried too much speed and scrubbed grip from the tires. My decision to run softs began to hit me as being a bad one, and things got gradually worse and worse. By lap 7 I had dropped to 10th, but felt determined to minimize errors… Unfortunately, this didn’t quite work out as I tried to outbrake Balazs Orban… Although I couldn’t see him turning in, I do think it was probably my fault, I sent him spinning while I took a ride on two wheels before regaining control.

Towards the end of the race I was really struggling with worn tires, but then so were a lot of other people. I had Britton behind me again and fought very hard to minimize my errors, again failing to do that as I ran wide and launched myself off a kerb, flying right across the track infront of his windscreen. I would cross the line after 23 laps in 8th place.

Fin Sta Driver Interval Led Fast Lap
1 2 Joern Hoormann 23 laps 23 1:06.749
2 1 Christian Baxmann +0:00.920 0 1:06.841
3 8 Matt Palla +0:14.690 0 1:07.249
4 9 Ray Woolhead +0:25.090 0 1:07.495
5 3 Rob James +0:25.247 0 1:06.735
8 14 Timothy Wheatley +0:39.470 0 1:08.189

Race 1 Highlights.

Pretty happy with the result considering how tight things were and what I believe to have been a bad tire choice. This season, we run two rounds at each track and wow, was Race 2 insane. Inverted grid! I’ll post a report and video from that race soon.

Check out the official race report of both races at


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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.