Racing Simulations

Growing up in an 'F1 family' where waking up at 02:00 to watch the races in Japan or Australia seemed normal, it wasn't a bit stretch to find myself playing racing games. Things really started out with Nigel Mansell's World Championship, which although certainly not a simulation, led me onto F1GP on the Commodore Amiga.

After progressing through and spending many years modding the Geoff Crammond Formula One simulations for myself, I started to run IndyCar Racing and NASCAR Racing from Papyrus Racing Games. In 1998 Papyrus released Grand Prix Legends, this had a huge impact on my entire life; I founded a Web site about it, began racing online with it, and it actually led me to where I am today; working for a racing sim developer.

Grand Prix Legends (1998):

Apart from the occasional rFactor mod, I didn't run anything other than iRacing (who I worked for) for a long time. In 2010 I started to work for Image Space Incorporated, deep into development of rFactor 2 at the time. That's all I run these days, I just don't have the time to run anything else!

 

SASBTCC2 Round 1 Race 2: Silverstone Circuit

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I am not a good qualifier. Let’s get that out there. I normally lap faster in races with full fuel and cold tires than I do when trimmed out and pushing hard. So the idea of an inverted grid, or indeed any opportunity not to be victim of my own qualifying, is very welcome. In addition, I get no time to practice for my races, the benefit I have from being able to run a race at the same track back-to-back, is fantastic. By race two I felt very comfortable with the car and track, I just needed to switch tire compound.

After finishing 8th in race one, the grid inversion gave me a very nice 6th-place start for race two. I had switched to the harder tire, and really wanted to make the most of this opportunity.

I got a decent start, expecting another wreck into the first turn, but surprised not to find one. Still, I held 6th for a while, eventually dropping to 7th by the end of lap 1 in what seemed a very evenly matched pack of cars…

Lap 2 saw me going three-wide with Carl Shaw and Neville Britton, gaining me one spot, and within a lap I would sit in 5th-place!

It was pretty constant nose-to-tail racing, and for the first 14 laps it was pretty intense. I had both gained and lost places throughout those laps, ending lap 15 in 7th.

Something I don’t do very often, because I don’t feel fast enough, is defensive driving. When I am on-pace, I do it quite a lot (I hear the A.I. hate me for it). For the first time in a long time I started trying to position my car in the closing laps to make myself a bit difficult to pass. Unfortunately, it always seemed to be Dennis Zimmermann I was doing it to… We traded places in the closing laps, and he finished right behind me as I crossed the line in 7th-place.

Fin Sta Driver Interval Led Fast Lap
1 9 Rob James 22 laps 9 1:06.948
2 3 Chris Ullrich +0:02.127 13 1:07.231
3 13 Joern Hoormann +0:05.364 0 1:06.826
4 4 Andy Bonar +0:18.329 0 1:07.608
5 2 Balazs Orban +0:19.960 0 1:07.875
7 6 Timothy Wheatley +0:27.373 0 1:08.232


Race 2 Highlights.

Delighted with this race, because it was fun. The inverted grid really worked fantastic, and saw some of the cleanest racing I have seen from such a mixed-up starting grid.

Check out the official race report of both races at Simautosport.com.

 
twhtly

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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.