Space Games

I owned an Amiga A600 and anticipated owning Frontier: Elite II hugely, watching a rolling demo of the intro sequence movie from the coverdisk of CU Amiga (Nov. 1993) as I went to bed at night! The game was given to me that following Christmas, and I never really looked back, continuing to play the game in some form until 2014!

Elite II really was an amazing game, because although I played through the Wing Commander series, the X series by Egosoft, and even EVE Online, I always went back to Elite.

Despise initial concerns from me during the Kickstarter campaign about timing, I am actively playing Elite: Dangerous, the long-awaited game from David Braben. With ED I actually once again feel like I can escape life.

I also backed Star Citizen on Kickstarter, this game from Chris Roberts (of Wing Commander), and I'm quite excited to see where that goes with both the Squadron 42 single player and multiplayer versions of that.


Elite Journal: Ship Upgrade Grind

closeThis post was published 2 years 4 months 5 days ago.
Information might not be up-to-date.

I began in Lave, historical home of my kin. We are Bounty Hunters.

Message reads:

Welcome to the cut throat, multiplayer Milky Way galaxy in the year 3300.

Start with a small starship and a few credits, and do whatever it takes to get the skill, knowledge, wealth and power to stand among the ranks of the Elite.

Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero… your actions will change the galaxy around you in an ever unfolding story.

Play with the rest of the community, your friends only, or alone.

Welcome back, Commander.

My Core Dynamics Eagle seemed a good place to start, but I lacked the funds to upgrade it. My first aim was to earn enough credits to turn it into a more suitable hunting vessel. I did this by locating a Black Market within the Lave system and visiting Unidentified Signal Sources, killing any WANTED status ships with focus fire on their cargo bay, scooping up what they dropped in their final moments sucking Oxygen.

I consider this kind of cargo to be fair game, a bonus. I know local security forces may disagree, but they’re always angry at us Bounty Hunters for stealing their jobs. What’s the difference?

With enough credits to buy some upgrades, I set out to find an area frequented by Pirates, ending up in the nearby Zaonce system. This is a quaint little backwater, filled to the brim with Pirates looking to take advantage of anyone simple enough to try to mine there – it’s perfect.

A collection of recent Sidewinder kills in Zaonce.

Recent Bounty collection has been largely uneventful, the Delacy Sidewinder seeming to be the standard ship of local scum, but there has been a couple of healthy exceptions worthy of note.

Firstly, I discovered an Anaconda under heavy attack by a group of other Bounty Hunters as well as local security. I wouldn’t normally consider attacking an Anaconda by myself, but with enough distractions, I figured it was worth a shot.

Taking down the last 20% hull on an Anaconda.

One of the most important things to focus on in a group attack is the kill shot: He who fires last, gets the bounty. I tried to ensure I got the kill shot by positioning myself between the Anaconda and the group attacking him via use of my 3D positional scanner, this ensured I was able to continue firing, while my ship absorbed fire from those behind me, preventing them from getting the kill.

Another kill worthy of note was a Python, who disappointingly only gave an 800 credit bounty, despite an ELITE combat rating and a lengthy fight where I didn’t have an awful lot of help.

I used my surroundings to shield myself, hiding behind asteroids while shields recharged, attempting to knock down the Python a few points on each strafing run, while nearby security forces merely gave suppressive fire. It was a tough battle, the only downside was the lack of a galaxy-wide bounty scan, resulting in the minute bounty.

I have made a few weapon selection changes in Zaonce at the Ridley Scott station, and am looking forward to getting back out there as soon as possible. This system has far too many dirtbags around who aren’t worth the vacuum surrounding them.


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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.