Elite Journal: Rare Goods and Max Profits

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With the ‘accidental’ assassination of JFK still fresh in my mind, I needed to get away from my home systems… I figured that working the bulletin board, working some trade routes, would be a nice distraction.

After a little bit of time I started to notice that quite a lot of the local systems have rare goods in their commodities markets, this got me thinking… Those items have to be transported long distances for profits, what if I transported a batch of rare goods to another batch of rare goods, simply going back and forth between those two locations? Profits should be enormous…

Detailed walkthrough of my rare goods trading process.

I made millions of credits in almost no time at all, but is it really what I want out of life? Is it safer? Certainly. Do you make more? Of course… Enough for the boredom of the endless travelling? No, not at all. If trading rare goods has taught me one thing: I need the sound of Thermic damage in my life.

2 thoughts on “Elite Journal: Rare Goods and Max Profits

  1. Pingback: Elite Journal: Anacondas are easy… | twhtly.net

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Space Gaming Category Information

My first space game addiction was with David Braben's 'Frontier - Elite II' released in 1993 on the Commodore Amiga. This game actually gave me so much of what I wanted in a game that I continued to play it until the 'Elite - Dangerous' release in 2014.

I also played through the 'Wing Commander' series from Chris Roberts, enjoying them immensely. This led directly to my support of his 2012 crowdfunding campaign for the Star Citizen and Squadron 42 games that are still in development.

These days I use gaming to try to escape from the pressures of real life. I also occasionally upload or stream gameplay to YouTube and Twitch, and rather than doing this to instruct others of the best way to play, I do it because of the social interaction with viewers and other gamers.

Left: Hires redraw I did of a 'Frontier - Elite II' Eagle ship with Merlin and Aster planets visible.


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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.