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It seems I can’t trade for long before the urge to get involved in combat operations takes a hold of me. As much as I love the credits, that’s really not why I do it. Though that doesn’t mean a nice fat bounty isn’t a great thing to collect…

Speaking of which, I bagged three Anacondas in Zaonce last night. Easy kills. Unlike previous encounters in my Eagle, this time I had a decently kitted out Cobra Mk III. The highest bounty paid on a single ship was 100,943 credits.


First time piloting the Cobra since the Elite Dangerous Alpha.

I do like the Cobra, but it does make things feel a bit easy in most cases. Though there can be the odd surprise from smaller craft, I never felt any risk in challenging these Anacondas, and I haven’t even finalized my outfitting options.

Why am I flying a Cobra? It’s probably the best ship to embark on a military career with. Yes, you read that right. I’m hoping to be the first member of the Lave Wheatley family to reach ranking in one of the major superpowers.

I’m under no illusion that either major superpower is a true beacon of goodness and liberty in our galaxy, however much they might like to think so. There are things I dislike about each of them, and reasons to support them both. I might need a few days to process the options available to me, while continuing to learn the strengths and weaknesses of my new ship.

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Space GamesSpace Gaming Category Information
Left: Hires redraw I did of a 'Frontier - Elite II' Eagle ship with Merlin and Aster planets visible.

My first space game addiction was with David Braben's 'Frontier - Elite II' released in 1993 on the Commodore Amiga. This game actually gave me so much of what I wanted in a game that I continued to play it until the 'Elite - Dangerous' release in 2014.

I also played through the 'Wing Commander' series from Chris Roberts, enjoying them immensely. This led directly to my support of his 2012 crowdfunding campaign for the Star Citizen and Squadron 42 games that are still in development.

I use space games to try to escape from the pressures of real life. I occasionally upload or stream gameplay to YouTube and Twitch.



        

Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.

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