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After my class win at Bathurst, I moved onto Silverstone Circuit for round two of my offline championship.

This race, I decided against pitting and would try to make the whole 48-minute race on a single set of tires. The A.I. were also on the same strategy.

Race setup:
– 48 minute timed race
– 30x time accelaration (2 minutes realtime shows 1 hour lighting changes)
– 36 entries (including me)
– GT1 Nissan GT-R, GT2 Corvette C6.R, GT3 Chevy Camaro, GT4 Nissan 470z classes

I put in a basic qualifying lap, figuring I’d still be able to compete for the lead in the race regardless of starting position. I ended up 8th in GT2, 22nd overall.

My start was clean and I moved up to 7th-place pretty easily, then 6th later in the lap.

My main battles during the race were with the GT3 cars, who qualified on a similar pace to the GT2 cars again, but by lap 3 I had caught and passed for 5th-place in the GT2 class.

Lap 8 saw my first attempts to pass my main rival in the race. I ended up having a great race long battle with him, but managed to get by him and into 4th later in the lap.

Later on in the race I lost positions, gained them back, had a super side-by-side battle, ending up with a 4th-place finish after 24 laps (I finished 1 lap down).

Fin Driver Interval Class Cl Pos Cl Pts
1 Shinji Tajima (A.I.) 49:27 GT1 1 10
8 Bret LeBrac (A.I.) +1 Lap GT3 1 10
11 Brewer / Auerbach (A.I.) +1 Lap GT2 1 10
14 Magnussen / O’Connell (A.I.) +1 Lap GT2 2 6
15 Alex Finkle (A.I.) +1 Lap GT2 3 4
16 Timothy Wheatley +1 Lap GT2 4 3
17 Earl Oveur (A.I.) +1 Lap GT2 5 2
18 Walter Wayne (A.I.) +1 Lap GT2 6 1

Pos Driver Cl Pts
1 Brewer / Auerbach (A.I.) 16
2 Timothy Wheatley 13
3 Magnussen / O’Connell (A.I.) 6
4 Gjoey Pete (A.I.) 4
5 Walter Wayne (A.I.) 3
6 Alex Finkle (A.I.) 4
7 Frank Hops (A.I.) 3
8 Earl Oveur (A.I.) 2

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Racing SimulationsRacing Simulation Category Information
Left: GP cars at Silverstone in rFactor 2.

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!


Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.

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