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After a long period of flirtation with the Vulture, I’ve moved on; While it might be more fun and even more suited to my flying style, it’s just not powerful enough anymore… I’ve moved onto the Python!

I’m using a mixed outfitting selection of Pulse Laser turrets and Gimballed Pulse Lasers. The Turrets allow me to continue firing once something has moved out of forward view, while the Gimbals let me pack a hefty punch in a forwards direction. To combat chaff I simply de-select the opponent and fire them as if they were fixed weapons.

It took a while to be able to buy an A class power unit because I didn’t want to tell my T9. I paid for it by bounty hunting in the Delkar System.

I find bounty hunting a lot more interesting once I’ve become hostile in the eyes of the local Mafia/Pirate gang. Here is how many kills it took to become hostile in this system…

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Space GamesSpace Gaming Category Information
Left: Hires redraw I did of a 'Frontier - Elite II' Eagle ship with Merlin and Aster planets visible.

My first space game addiction was with David Braben's 'Frontier - Elite II' released in 1993 on the Commodore Amiga. This game actually gave me so much of what I wanted in a game that I continued to play it until the 'Elite - Dangerous' release in 2014.

I also played through the 'Wing Commander' series from Chris Roberts, enjoying them immensely. This led directly to my support of his 2012 crowdfunding campaign for the Star Citizen and Squadron 42 games that are still in development.

I use space games to try to escape from the pressures of real life. I occasionally upload or stream gameplay to YouTube and Twitch.


Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.

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