This week’s race at Lime Rock Park wasn’t really destined to set the world on fire. Whenever I tested this combination I had a very hard time putting together any laps which were clean and/or fast. Having done fairly well at this track in the Skip Barber Series I found this very disappointing.
I was ranked 13th in a field of 15 and would be starting 9th having set a qualifying time before the race of 56.835 – well off the pace.
I got a very good start and managed to get to 6th by the end of the first lap. This was mainly due to errors by others, but I’d take it! By lap 5 I was in 5th and ran well until lap 10. I spun the car into the wall under the bridge and had pretty serious damage on the right front. I continued driving as obviously most turns at Lime Rock Park don’t put a lot of weight on that wheel… I slowly drifted back and settled into 7th by the end of the 11th lap. I stayed there until the end.
I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.
My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.
I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.