2009S4 Week 5 – Late Model Tour – Irwindale

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Having not raced at Irwindale in a really long time and with a bad week at Lime Rock Park behind me, I again wasn’t sure what to expect at Irwindale. In the end, I had a pretty good week and scored decent points.

I qualified just before my race, as usual using Rusty Greer’s fantastic setup from the iRacing forum and doing no prior testing whatsoever. I managed to set a decent time of 18.768 which put me in a great mood for my race 15 minutes later.

This race gave me a lot of the confidence back which I’d lost at Lime Rock Park. I felt quite competitive and in a field of 16 drivers I was rated 9th, but had managed to qualify 5th! My luck continued when the 3rd-place starter failed to take the grid and I found myself in 3rd!

The race wasn’t exciting because of any on-track battles, but I thoroughly enjoyed myself because I didn’t feel out of depth with people who are usually much faster… I lapped consistently and was eventually only passed by two higher rated drivers on laps 17 and 18. I continued in my new position of 5th all the way until the end of the race. Hopefully this was a sign of things to come. I felt like I was on the edge of getting my sim racing form back again.


Edited highlights of race.

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Racing Simulations Category Information

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!

Left: GP cars at Silverstone in rFactor 2.

 
 
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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.