Stafford has never been one of my best tracks for the Late Model and I think it showed during the race this week. I find it terribly hard to be consistent in turns 1 and 2 because they seem to be different every time I get there. Nevertheless, I qualified with a 20.764 and would start 8th.
I was also ranked as the 8th best driver out of the 9 runners, so fully expected to find myself at the back very soon. Infact, as soon as the race started I decided to drop to the back and simply run the race out, hoping someone would drop out. Thankfully, they did, and I managed to get to 7th-place before my screen froze. Not knowing whether it would come back I simply steered the car into the infield. I heard a crunch and knew it was time to exit the car.
I decided not to rejoin the race, or run another. Stafford is that poor of a track that I was willing to take away any points that I could get.
I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.
My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.
I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.