Racing Simulations

Growing up in an 'F1 family' where waking up at 02:00 to watch the races in Japan or Australia seemed normal, it wasn't a bit stretch to find myself playing racing games. Things really started out with Nigel Mansell's World Championship, which although certainly not a simulation, led me onto F1GP on the Commodore Amiga.

After progressing through and spending many years modding the Geoff Crammond Formula One simulations for myself, I started to run IndyCar Racing and NASCAR Racing from Papyrus Racing Games. In 1998 Papyrus released Grand Prix Legends, this had a huge impact on my entire life; I founded a Web site about it, began racing online with it, and it actually led me to where I am today; working for a racing sim developer.

Grand Prix Legends (1998):

Apart from the occasional rFactor mod, I didn't run anything other than iRacing (who I worked for) for a long time. In 2010 I started to work for Image Space Incorporated, deep into development of rFactor 2 at the time. That's all I run these days, I just don't have the time to run anything else!


2009S4 Week 7 – Skip Barber Race Series

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Gave up a top-3 to work Autosport. Here are the videos from the rest of the season…

View on Youtube.

Felt great to come away with a victory at Road Atlanta. Feel like I really have a handle on the Skippy like I had a few years ago (yes, years). I really had to work for the win, too. Race results.

View on Youtube.

This was another great race with a result that was great but disappointing. I simply could not find a way past the leader without wrecking him. I even let the 3rd-place guy past and when he got wrecked by the leader while trying to pass I decided 2nd-place was better than no place. Starting tenth and finishing second does feel good… Race results.


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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.