I think this was a good start to the Late Model Tour for 2010. Not only did I beat some racers with higher iRatings than my own, I put a decent score on the board during a week that last season I didn’t even run a race.
I qualified early in the week and set a 22.142s laptime around this fairly flat racetrack. I hadn’t run on USA in a really long time, so was pretty pleased with the time. When I joined the race though I found myself in the highest of three splits and while I was pleased to be given the chance to get more points, I was also disappointed that I’d be stuck at the back of the field for the entire race.
It wasn’t that interesting of a race… I was quite careful at the start and by starting on the inside line was able to hold seventh-place to lap five. I then dropped to eighth and that is where I stayed until lap 22 when I braked a little too hard going into the turn, and that gave room on the inside for the car behind. There was no way I could fight him off and I dropped to ninth. Not that bad of a showing in a 14 car field where I was rated as number 12.
My fastest lap was a 22.178. No incidents.
I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.
My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.
I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.