Racing Simulations

Growing up in an 'F1 family' where waking up at 02:00 to watch the races in Japan or Australia seemed normal, it wasn't a bit stretch to find myself playing racing games. Things really started out with Nigel Mansell's World Championship, which although certainly not a simulation, led me onto F1GP on the Commodore Amiga.

After progressing through and spending many years modding the Geoff Crammond Formula One simulations for myself, I started to run IndyCar Racing and NASCAR Racing from Papyrus Racing Games. In 1998 Papyrus released Grand Prix Legends, this had a huge impact on my entire life; I founded a Web site about it, began racing online with it, and it actually led me to where I am today; working for a racing sim developer.

Grand Prix Legends (1998):

Apart from the occasional rFactor mod, I didn't run anything other than iRacing (who I worked for) for a long time. In 2010 I started to work for Image Space Incorporated, deep into development of rFactor 2 at the time. That's all I run these days, I just don't have the time to run anything else!


2010S1 Week 2 – NASCAR Class D – Oxford Plains

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Really wasn’t looking forward to this one. I had quite a bit of trouble finding a way to be consistent around this tricky oval this week and didn’t think I’d do very well in a race, but when it came down to it I think I performed really well and with some quick steering avoided a crash ahead which gained me two spots.

I qualified a day earlier, setting a decent time of 15.718. I didn’t even finish the session cleanly, spinning as I took the white flag – so I didn’t hold out much hope for the race.

Starting third on the grid at Oxford Plains I first of all tried to stop the second-place starter from being able to get down to the bottom of the race track. I almost managed this but when he almost spun and swung into my front end while I was underneath I backed off a bit and settled into third.

I stayed in third until lap 19, when the highest rated driver managed to sneak his nose on the inside of me into the turn. I’d made it pretty difficult for him to get his nose under there, but he did manage it eventually. Into the next turn I did run right into the back of him as he slowed for the car ahead, this gave us both light damage but I settled down into fourth-place to start lap 20.

On lap 28 I had fallen back a little and was starting to come under pressure for my fourth-place when I saw contact ahead between second and third: One spun to the inside, one spun to the outside and I ran straight through the middle and up into second-place.

I had light pressure for second for a few laps, but eventually settled into a rhythm and was able to pull away enough that I held the position until the end of the race.

Pretty pleased with the result, especially in a field of fairly highly rated drivers. My iRating has gone up by about 400 within recent weeks and I’m starting to get some incredible racing from it. I was the fourth rated driver and finishing second was a good result.

I had no recorded incidents, set my fastest lap of 15.829 on lap five and took a large points haul of 102.

Watch on Youtube.


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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.