I feel like I put a lot of work into building Obsidian Orbital. There is a part of me sitting out there in the Pleiades Nebula, so visiting became an obvious thing for me to do, especially with the jump range of my new Anaconda.
Unfortunately while there, it seemed some of the systems were faulty, so much so that it made the GalNet news in a story that also mentioned some possible nearby ‘Alien’ structures:
Following yesterday’s remarkable discovery of non-human structures in the Pleiades Nebula, starport markets have been inundated with meta-alloys – a mysterious material produced by the alien ‘barnacles’. At present, very little is known about this commodity, but it seems it may have helped bring some stability to Obsidian Orbital, one of the starports affected by the mysterious malfunctions sweeping the galaxy. According to a recent statement, the station’s technical team conducted an eleventh-hour experiment that, remarkably, seems to have improved things at the beleaguered starport.
I decided to head out and try to find these structures, going to the Pleiades Sector JC-U B3-2 system mentioned in another GalNet post to see what I could find…
My first space game addiction was with David Braben's 'Frontier - Elite II' released in 1993 on the Commodore Amiga. This game actually gave me so much of what I wanted in a game that I continued to play it until the 'Elite - Dangerous' release in 2014.
I also played through the 'Wing Commander' series from Chris Roberts, enjoying them immensely. This led directly to my support of his 2012 crowdfunding campaign for the Star Citizen and Squadron 42 games that are still in development.
I use space games to try to escape from the pressures of real life. I occasionally upload or stream gameplay to YouTube and Twitch.
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.