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closeThis post was published 2 years 27 days ago.
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I know, I know, I swore to everyone that I’d never do it, but when the galactic police are just this bad at their jobs and make it this easy? Maybe I’d be stupid not to! I’ve not been doing these crazily profitable runs from the bulletin boards that the whole galaxy seems to be talking about, I just wanted to do something different, and I used the commodities market.

Border systems make it so easy, you just transport something illegal in the Federation from a nearby Empire system, selling at a local Black Market and bingo – Profit! Still, seems weird as a bounty hunter to be engaging in criminal activity… I guess you’re only a criminal if you get caught, right?

Most of the time it is uneventful, you have the odd pirate here and there attempting to interdict you and steal your cargo, but it’s easy enough to get away by charging your FSD. You also are close to being scanned sometimes when docking, but as long as you get into the bay reasonably quickly, they don’t have time to do it.

During a week or so of smuggling, there really was only one incident that got my attention in a big way, and that was when I entered orbit around a planet, suddenly finding myself under attack by two pirates…


A few highlights from a week spent smuggling!

Those guys really gave it their all, but my superior flying skills allowed me to use the planets surface terrain to my advantage. Really hoping to see a similar kind of attack on a planet with some different geology, where I can really shine!

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Space GamesSpace Gaming Category Information
Left: Hires redraw I did of a 'Frontier - Elite II' Eagle ship with Merlin and Aster planets visible.

My first space game addiction was with David Braben's 'Frontier - Elite II' released in 1993 on the Commodore Amiga. This game actually gave me so much of what I wanted in a game that I continued to play it until the 'Elite - Dangerous' release in 2014.

I also played through the 'Wing Commander' series from Chris Roberts, enjoying them immensely. This led directly to my support of his 2012 crowdfunding campaign for the Star Citizen and Squadron 42 games that are still in development.

I use space games to try to escape from the pressures of real life. I occasionally upload or stream gameplay to YouTube and Twitch.



        

Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.

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