Starting out with nothing but a Sidewinder and 1000 credits was tough! I remember how hard everything seemed in those early days, so when I saw an opportunity to help out in a system where new pilots often begin their journey, I had to help…
With no major station currently closer than 109,000Ls, Worlidge Terminal in LHS 3447 required metals in order to build a new station closer to the primary star. This was a tough task because that meant anyone bringing metals was going to have a long run to that station each time they entered the system.
I found a good price on Gold at Hurley Port in the Chimba System, taking 468 tonnes each trip to LHS 3447 in my Anaconda. I would sell for a profit of around 1.3 million credits, then return with Bertrandite for a return profit around 350,000 credits each run. With a profit of around 2800 credits per unit, I made well over 200 million credits from trading alone!
The travel time within LHS 3447 actually worked out perfectly for me, giving me time to step away from the cockpit and do some other things. Due to this, I was able to spend more time on this one, ending up in the top 5% of all commanders who took part. The end bonus of 15 million credits, ontop of the trading profit, made me very happy!
I did have a few issues with having a wanted status, both in the trading runs and later on when doing some bounty hunting to protect others. I ended up having to work in an adjacent system on another mission, returning when my bounty had expired, paying off my fine and claiming my 5.4 million bonus for protecting traders.
Ontop of all that, I managed to gain promotion to Tycoon rank for trading.
My first space game addiction was with David Braben's 'Frontier - Elite II' released in 1993 on the Commodore Amiga. This game actually gave me so much of what I wanted in a game that I continued to play it until the 'Elite - Dangerous' release in 2014.
I also played through the 'Wing Commander' series from Chris Roberts, enjoying them immensely. This led directly to my support of his 2012 crowdfunding campaign for the Star Citizen and Squadron 42 games that are still in development.
I use space games to try to escape from the pressures of real life. I occasionally upload or stream gameplay to YouTube and Twitch.
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.