Space Games

I owned an Amiga A600 and anticipated owning Frontier: Elite II hugely, watching a rolling demo of the intro sequence movie from the coverdisk of CU Amiga (Nov. 1993) as I went to bed at night! The game was given to me that following Christmas, and I never really looked back, continuing to play the game in some form until 2014!

Elite II really was an amazing game, because although I played through the Wing Commander series, the X series by Egosoft, and even EVE Online, I always went back to Elite.

Despise initial concerns from me during the Kickstarter campaign about timing, I am actively playing Elite: Dangerous, the long-awaited game from David Braben. With ED I actually once again feel like I can escape life.

I also backed Star Citizen on Kickstarter, this game from Chris Roberts (of Wing Commander), and I'm quite excited to see where that goes with both the Squadron 42 single player and multiplayer versions of that.

 

Elite Journal: Crab Nebula (April Exploration Days 4 – 6)

closeThis post was published 11 months 25 days ago.
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Day four began with a lot of travelling, continuing my journey from Jellyfish Nebula to Crab Nebula. One of my favorite spots along the way was the CYOIDAI BC-B D14-3 ABCD system, which had four nearby stars that created beautiful lighting on a nearby planet. I spent a bit of time there and took some very nice images of my Anaconda.

As I neared the Crab Nebula, I found myself in a bit of a sticky situation, unable to plot a route anywhere nearby… I eventually found myself having to take a route in a denser star grid to the right (looking from Sol), then approaching from the rear. I also ended up getting stuck, then had to shut down my fuel scoop and jump with a relatively low fuel load just to get myself back on-track… My waypoint system to reach it was Crab Sector UP-0 B6-0, and you can plot a route to the Crab Pulsar from that system.

Crab Nebula contains the Crab Pulsar, a Neutron Star that pretty much kills the lighting in the vicinity. You need to jump away a little bit to see the nebula in true color.

My experience coming into the Crab Sector made me appreciate just how much of a challenge it might be if I was to travel deeper into the black… I began to look at my SRV as more than a mere plaything, spending a little bit of time on a nearby planet getting to know how it used materials to increase jump range…

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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.