Day four began with a lot of travelling, continuing my journey from Jellyfish Nebula to Crab Nebula. One of my favorite spots along the way was the CYOIDAI BC-B D14-3 ABCD system, which had four nearby stars that created beautiful lighting on a nearby planet. I spent a bit of time there and took some very nice images of my Anaconda.
As I neared the Crab Nebula, I found myself in a bit of a sticky situation, unable to plot a route anywhere nearby… I eventually found myself having to take a route in a denser star grid to the right (looking from Sol), then approaching from the rear. I also ended up getting stuck, then had to shut down my fuel scoop and jump with a relatively low fuel load just to get myself back on-track… My waypoint system to reach it was Crab Sector UP-0 B6-0, and you can plot a route to the Crab Pulsar from that system.
Crab Nebula contains the Crab Pulsar, a Neutron Star that pretty much kills the lighting in the vicinity. You need to jump away a little bit to see the nebula in true color.
My experience coming into the Crab Sector made me appreciate just how much of a challenge it might be if I was to travel deeper into the black… I began to look at my SRV as more than a mere plaything, spending a little bit of time on a nearby planet getting to know how it used materials to increase jump range…
My first space game addiction was with David Braben's 'Frontier - Elite II' released in 1993 on the Commodore Amiga. This game actually gave me so much of what I wanted in a game that I continued to play it until the 'Elite - Dangerous' release in 2014.
I also played through the 'Wing Commander' series from Chris Roberts, enjoying them immensely. This led directly to my support of his 2012 crowdfunding campaign for the Star Citizen and Squadron 42 games that are still in development.
I use space games to try to escape from the pressures of real life. I occasionally upload or stream gameplay to YouTube and Twitch.
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.