If you’re anything like me, you played the crap out of Homeworld. You did, right?
While Dreadnought certainly isn’t a Homeworld clone, it does contain space ships, and they are far more cool than planes, tanks or warships seen in similar free-to-play MMO ‘war games’. In fact, if you imagine World of Warships with vertical movement under/over objects – set in space – then you pretty much have the synopsis.
I got access to the Closed Beta after buying one of the Founder Packs (which start at a measly $10); I saw the game itself being streamed by Bad News Baron and that was enough for the purchase decision. Once fully public, the game will actually be free-to-play, similar to the other war games mentioned above, though I am expecting them to monetize the thing somehow (as the other games mentioned above do as well).
Here is a quick video (I say that, but it’s over 50mins long with two full-length team-play matches), featuring the closed beta and showing you a scratch off the surface of what this game will have to offer. Expect to see more maps, more ships and a more polished non-beta product later on…
My first space game addiction was with David Braben's 'Frontier - Elite II' released in 1993 on the Commodore Amiga. This game actually gave me so much of what I wanted in a game that I continued to play it until the 'Elite - Dangerous' release in 2014.
I also played through the 'Wing Commander' series from Chris Roberts, enjoying them immensely. This led directly to my support of his 2012 crowdfunding campaign for the Star Citizen and Squadron 42 games that are still in development.
I use space games to try to escape from the pressures of real life. I occasionally upload or stream gameplay to YouTube and Twitch.
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.