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Starting over in this vast universe by turning back the clock is something many of us would like to do, but the facts are, no matter how close you come to the Black Hole, time only marches forwards. While it may have made life less complicated, losing my ship and finding myself back in the Sidewinder certainly didn’t make things easier, but as I record this entry, I already find myself back in the fight.

I started out by bounty hunting, acting as a wingman to security forces in LTT 4961. Picking and choosing targets, I could quite easily punch well above my weight; The security forces would keep the criminals busy any time I needed to move away for shield regeneration, and I quickly found myself able to climb the ship ladder once again.

Once I had a decent amount of credits together, I decided to try to make friends with some of the ship engineers I’d heard so much about while I was exploring. Some wanted credits, others wanted precious metals, but they all wanted materials – and lots of them. I spent some time running around on some planets in the Scarab SRV and my Asp, collecting all that I could…

Once I had established a relationship with some of the engineers, I realized I was going to need a lot more funding in order to properly outfit one of the higher level ships again. I moved into a Lakon Type 9, and ran some large scale trading runs within the main bubble of populated space.

With the Thargoid threat on the horizon, the universe feels eerily quiet… I didn’t even feel any real threat from pirates, despite running around with a full cargohold in a T9. Where were they? What is everyone up to? Maybe once I have outfitted a higher-end ship like the Python, I’ll try to see where everyone went…

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Space GamesSpace Gaming Category Information
Left: Hires redraw I did of a 'Frontier - Elite II' Eagle ship with Merlin and Aster planets visible.

My first space game addiction was with David Braben's 'Frontier - Elite II' released in 1993 on the Commodore Amiga. This game actually gave me so much of what I wanted in a game that I continued to play it until the 'Elite - Dangerous' release in 2014.

I also played through the 'Wing Commander' series from Chris Roberts, enjoying them immensely. This led directly to my support of his 2012 crowdfunding campaign for the Star Citizen and Squadron 42 games that are still in development.

I use space games to try to escape from the pressures of real life. I occasionally upload or stream gameplay to YouTube and Twitch.



        

Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.

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