Racing Simulations

Growing up in an 'F1 family' where waking up at 02:00 to watch the races in Japan or Australia seemed normal, it wasn't a bit stretch to find myself playing racing games. Things really started out with Nigel Mansell's World Championship, which although certainly not a simulation, led me onto F1GP on the Commodore Amiga.

After progressing through and spending many years modding the Geoff Crammond Formula One simulations for myself, I started to run IndyCar Racing and NASCAR Racing from Papyrus Racing Games. In 1998 Papyrus released Grand Prix Legends, this had a huge impact on my entire life; I founded a Web site about it, began racing online with it, and it actually led me to where I am today; working for a racing sim developer.

Grand Prix Legends (1998):

Apart from the occasional rFactor mod, I didn't run anything other than iRacing (who I worked for) for a long time. In 2010 I started to work for Image Space Incorporated, deep into development of rFactor 2 at the time. That's all I run these days, I just don't have the time to run anything else!


IGPS1 Race 9 – Zandvoort

closeThis post was published 18 years 1 month 27 days ago.
Information might not be up-to-date.

Note: This post was created 4/5/2010 about a race which happened on 2/26/1999. IGPS was the first simracing league I ever joined. It should be noted that the video is created from the server replay and that my ping to the server was probably about 0.4 seconds at the time (I was located in England, the server was somewhere in the United States). This meant that the movements of the car were exaggerated and at times unrealistic to the view of the server and other drivers (some others also had a ping over 0.3s – meaning an in-race lag of 0.7s or more was common). The basic rules of the league were that you could reset (get a fresh car) for everything except complete engine failure and being flipped upside down.

Still learning what online racing was all about, and a little more comfortable with racing that way, I was excited at the prospect of my second league race.

I managed to qualify seventh on the grid, setting a time of 1:30.15. This time was probably quite good considering my usage of automatic gears at this time. The pole, however, went to Graeme Nash with a 1:25.63!

I got a good start and after avoiding the spectacular accident ahead, exited turn one in fourth-place. Half way around the lap I made a serious mistake and lost four spots, crossing the line in eighth.

I hit the fence towards the end of lap two and on lap three I did it again in the third turn, flipping over. This put me out of the race and took me out of a fantastic battle I had going… I wound up finishing in eighth.

Richard “ZZ” Busch went on to win, 11 seconds ahead of Tony.


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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.