Note: This post was created 4/5/2010 about a race which happened on 2/26/1999. IGPS was the first simracing league I ever joined. It should be noted that the video is created from the server replay and that my ping to the server was probably about 0.4 seconds at the time (I was located in England, the server was somewhere in the United States). This meant that the movements of the car were exaggerated and at times unrealistic to the view of the server and other drivers (some others also had a ping over 0.3s – meaning an in-race lag of 0.7s or more was common). The basic rules of the league were that you could reset (get a fresh car) for everything except complete engine failure and being flipped upside down.
Still learning what online racing was all about, and a little more comfortable with racing that way, I was excited at the prospect of my second league race.
I managed to qualify seventh on the grid, setting a time of 1:30.15. This time was probably quite good considering my usage of automatic gears at this time. The pole, however, went to Graeme Nash with a 1:25.63!
I got a good start and after avoiding the spectacular accident ahead, exited turn one in fourth-place. Half way around the lap I made a serious mistake and lost four spots, crossing the line in eighth.
I hit the fence towards the end of lap two and on lap three I did it again in the third turn, flipping over. This put me out of the race and took me out of a fantastic battle I had going… I wound up finishing in eighth.
Richard “ZZ” Busch went on to win, 11 seconds ahead of Tony.
I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.
My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.
I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.