IGPS1 Race 11 – Rouen

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Note: This post was created 4/5/2010 about a race which happened on 3/12/1999. IGPS was the first simracing league I ever joined and my first ever podium was this one at Rouen. It should be noted that the video is created from the server replay and that my ping to the server was probably about 0.4 seconds at the time (I was located in England, the server was somewhere in the United States). This meant that the movements of the car were exaggerated and at times unrealistic to the view of the server and other drivers (some others also had a ping over 0.3s – meaning an in-race lag of 0.7s or more was common). The basic rules of the league were that you could reset (get a fresh car) for everything except complete engine failure and being flipped upside down.

I’d qualified fifth in my third ever league race at Rouen with a time of 2:02.97. I got a decent start and immediately jumped to fourth as John Simmons damaged his engine pulling off the line. I them moved into third-place as Tony Rickard spun ahead of me and we made contact (causing us both to have issues, but I got away first).

I ran a really good race from that point, making a few mistakes here and there but seemingly less than those behind me. I managed to stay in pretty good touch with Graeme Nash for a while and even with a few off-track excursions came home third. My first podium ever!

Harjan Brand went on to win, 54 seconds ahead of Nash.

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Racing Simulations Category Information

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!

Left: GP cars at Silverstone in rFactor 2.

 
 
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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.