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closeThis post was published 18 years 11 months 5 days ago.
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Note: This post was created 4/5/2010 about a race which happened on 3/19/1999. IGPS was the first simracing league I ever joined. It should be noted that the video is created from the server replay and that my ping to the server was probably about 0.4 seconds at the time (I was located in England, the server was somewhere in the United States). This meant that the movements of the car were exaggerated and at times unrealistic to the view of the server and other drivers (some others also had a ping over 0.3s – meaning an in-race lag of 0.7s or more was common). The basic rules of the league were that you could reset (get a fresh car) for everything except complete engine failure and being flipped upside down.

This was a BRM Spec race. We drove the default BRM setup and obviously drove the BRM.

I qualified fourth, setting a time of 3:29.43. At the start there was a crash infront and coming out of Eau Rouge I found myself in fourth, shortly after I found myself third and later in the lap I moved into second when Richard’s engine blew ahead of me. At the end of lap one the running order was Tony Rickard, me, then only Vince Wood – everyone else was out!

I knew I wouldn’t be able to catch Tony (who I actually though was Graeme at the time), so I just kept going trying not to make any mistakes until someone said over the chat that Vince had lost his engine, I therefore parked the car with two to go and secured my second place finish!

Tony obviously won.

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Racing SimulationsRacing Simulation Category Information
Left: GP cars at Silverstone in rFactor 2.

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!



        

Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.

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