Prev / Next Posts
Related Pages
PC Specifications
Intel i7 6700K
Battlefront II Screenshots
The story of Imperial special forces commander Iden Versio.
Elite Dangerous Screenshots
Space game set in a realistic recreation of a future Milky Way galaxy. Probably my favorite game.
No Man's Sky Screenshots
'Arcade'-style space game that I find enjoyable and ultimately very pretty.
rFactor 2 Screenshots
PC Steam racing simulation from Studio 397 (my employer).
Recent Posts
Recent Photographs
Recent Video Uploads
Livestreaming at
#Ad (Things I Like)
Amazon Restream Green Man Gaming Bluehost
closeThis post was published 18 years 10 months 18 days ago.
Information might not be up-to-date.

Note: This post was created 4/9/2010 about a race which happened on 4/9/1999. IGPS was the first simracing league I ever joined and this was my second season. It should be noted that the video is created from the server replay and that my ping to the server was probably about 0.3 seconds at the time (I was located in England, the server was somewhere in the United States). This meant that the movements of the car were exaggerated and at times unrealistic to the view of the server and other drivers (some others also had a ping over 0.3s – meaning an in-race lag of 0.6s or more was common). The basic rules of the league (which changed for this second season) were that you could reset (get a fresh car) only if you did it in pitlane.

This was the last race I ever did using automatic gears. For this season I had decided to run the Honda RA300 (called Murusama in the simulation because Papyrus were not able to get licensing). At this time nobody wanted to drive this car because, like the BRM, it was considered very slow. IGPS admin and owner John Simmons, Tony Rickard and Harjan Brand had also decided to move from competitive cars to these lower speed cars to allow some of the slower drivers to compete: John was now in a Brabham, Tony in a BRM and Harjan in a Honda.

I qualified a dismal 16th with a 1:31.19. Pole was a 1:27.66 set my Matteo Calestani in the Lotus. It was this poor performance that lead me to stop using automatic gears for the next scheduled race.

I got a good start. Seeing the customary wreck ahead of me as everyone funneled into left side to avoid the banking I gently lifted off and tried to drift through the middle. It worked for a while but I eventually got caught by another car and ended up with a wrecked car. Race over.

I finished 19th because most of the other cars involved in the wreck were able to get going. This was hugely disappointing at the time, not a good way to start a championship.

The race was won by Matteo Calestani in the Lotus.

Watch on Youtube.

tags: , , , , , , , ,

Racing SimulationsRacing Simulation Category Information
Left: GP cars at Silverstone in rFactor 2.

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!


Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.

I've served 80575 downloads and 278 posts on this site.
All content belongs to me, unless it doesn't. © 1999-2018