Racing Simulations

Growing up in an 'F1 family' where waking up at 02:00 to watch the races in Japan or Australia seemed normal, it wasn't a bit stretch to find myself playing racing games. Things really started out with Nigel Mansell's World Championship, which although certainly not a simulation, led me onto F1GP on the Commodore Amiga.

After progressing through and spending many years modding the Geoff Crammond Formula One simulations for myself, I started to run IndyCar Racing and NASCAR Racing from Papyrus Racing Games. In 1998 Papyrus released Grand Prix Legends, this had a huge impact on my entire life; I founded a Web site about it, began racing online with it, and it actually led me to where I am today; working for a racing sim developer.

Grand Prix Legends (1998):

Apart from the occasional rFactor mod, I didn't run anything other than iRacing (who I worked for) for a long time. In 2010 I started to work for Image Space Incorporated, deep into development of rFactor 2 at the time. That's all I run these days, I just don't have the time to run anything else!


IGPS2 Race 1 – Monza

closeThis post was published 18 years 16 days ago.
Information might not be up-to-date.

Note: This post was created 4/9/2010 about a race which happened on 4/9/1999. IGPS was the first simracing league I ever joined and this was my second season. It should be noted that the video is created from the server replay and that my ping to the server was probably about 0.3 seconds at the time (I was located in England, the server was somewhere in the United States). This meant that the movements of the car were exaggerated and at times unrealistic to the view of the server and other drivers (some others also had a ping over 0.3s – meaning an in-race lag of 0.6s or more was common). The basic rules of the league (which changed for this second season) were that you could reset (get a fresh car) only if you did it in pitlane.

This was the last race I ever did using automatic gears. For this season I had decided to run the Honda RA300 (called Murusama in the simulation because Papyrus were not able to get licensing). At this time nobody wanted to drive this car because, like the BRM, it was considered very slow. IGPS admin and owner John Simmons, Tony Rickard and Harjan Brand had also decided to move from competitive cars to these lower speed cars to allow some of the slower drivers to compete: John was now in a Brabham, Tony in a BRM and Harjan in a Honda.

I qualified a dismal 16th with a 1:31.19. Pole was a 1:27.66 set my Matteo Calestani in the Lotus. It was this poor performance that lead me to stop using automatic gears for the next scheduled race.

I got a good start. Seeing the customary wreck ahead of me as everyone funneled into left side to avoid the banking I gently lifted off and tried to drift through the middle. It worked for a while but I eventually got caught by another car and ended up with a wrecked car. Race over.

I finished 19th because most of the other cars involved in the wreck were able to get going. This was hugely disappointing at the time, not a good way to start a championship.

The race was won by Matteo Calestani in the Lotus.

Watch on Youtube.


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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.