Talladega Superspeedway has been my favorite place to watch a race since I first discovered NASCAR in 1994: I could not believe racing of this type existed and after watching a few seasons of Formula One that had bored me to tears or drove me to them with death and ram-happy Germans; I latched onto the sport and have yet to let go.
My method of discovering NASCAR is probably quite unusual: I’m British and with abysmal TV coverage in Europe, I actually first saw the NASCAR logo on the box of a racing game that we all now know as NASCAR Racing 1 by Papyrus (largely the same people I now work with at iRacing). It’s amazing to think that a chance picking up of a box off a shelf can convert someone from a lifetime fan of F1 to someone who has been asked “how do you know that?!” by people who have actually worked for Cup teams. The first race I actually saw at Talladega was in 1996, before that I had simply read about the races in Autosport, and I couldn’t believe what I was seeing. I still describe NASCAR racing in the same way I did back then: It’s a Marathon! You just have to be in a position to win at the end of the race.
So with that in mind coming into Talladega you have some tough decisions to make: Do you lay back and try to stay out of trouble, but risk getting too far behind if the race stays green? Do you stay in pack and figure that you probably wouldn’t be able to stay out of trouble anyway? Or, do you try to push your way to the front, hoping to stay ahead of the trouble? In the 312 and 499 races at Talladega this past weekend we saw every possible combination.
I had qualified with a 52.319s using the setup which Gregg Granello had posted in the forum. After a slight modification to the setup to help it stabilize through the tri-oval I figured it would work equally as well as a race setup and after joining the race – along with 652 others – found myself in the seventh iRating split of sixteen and in ninth-place in the starting order.
I ran tenth starting the last lap (all positions were gained due to attrition) and frankly would have been delighted with that, but a last lap incident on the backstretch saw the first and second-place cars spin into the inside wall entering turn three as Paul Grimsley went by on the outside. Paul was also very lucky to hold on for the win when the person who inherited the lead into turn three also got spun. Paul’s incredible sideways drift along the apron and his ability to stay pointed in the right direction is what won him the race, and the last lap melee among the leaders allowed me to leapfrog them and move into seventh-place.
|4||Robert Edwards Jr.||6||Running||-00.952||0||51.781|
So, moral of the story for me in this one is that you probably shouldn’t give up on a car that still has four wheels and an engine – even if the wheels aren’t all pointing the same direction. After being wrecked on lap 14 I am absolutely delighted to come out of the event with a top-ten finish.
I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.
My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.
I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.