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closeThis post was published 7 years 9 months 29 days ago.
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I initially joined this Week 13 event so I could work my license safety rating above 2.0 to avoid demotion to Class B, but wound up having an enjoyable race while contending for a win.

I ran a qualifying session shortly before the event, setting a 1:24.874 laptime. I knew it wasn’t a great time but I’m still mid-transition with this Charlotte ‘roval’ from hating it to liking it – so any time is good time.

I slotted into third-place on the grid and got a good start, holding position onto the infield. About half way around the lap the second-place car of Jeff Fedorovich spun out and I managed to avoid him, taking the place.

On lap four the leader ran into the barrier on the infield roadcourse, he was unable to get going and I inherited the lead!

I held the lead easily from Ville Ahopelto who now ran second. When he ran into the barrier pulling onto the oval found myself with a huge lead and felt like I was set for victory.

By lap 12 I started to see a fast car in my mirrors. Jorma Stenman had started in fifth-position and was now challenging for the lead! I could tell he was faster so when he got close enough to pass I did some simple defensive driving. It worked for a lap but I couldn’t hold back someone this much faster and he made the pass in turn one.

We ran out the race cleanly and I took second-place. I set my fastest lap, a 1:22.922, on lap 17, and had no incidents during the whole race – very pleased to see my safety rating go up by 0.33!


Watch on Youtube.

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Racing SimulationsRacing Simulation Category Information
Left: GP cars at Silverstone in rFactor 2.

I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.

My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.

I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!



        

Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.

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