I just had a pretty nice race at Martinsville in the Late Model that, for me, was marred by what someone had to say in the chat afterwards.
During the race, he had been lapping me and as we approached the corner, from my cockpit view, he turned straight into me. After the race, I was quick to rewind the replay and found that we had made no contact, but his car had reacted like we had… He then swung across the nose of my car while trying to control his. So, I knew the incident had been caused by a little bit of lag between my computer, the server and his computer.
I had typed into the chat that I was sorry and that I thought the cause was lag, but before I could hit enter and send the message winding it’s way around the world, the guy just had to assign blame… Yes, I had moved over, but physically I was well within my ‘lane’ and while he also had to point out that he had clearly gave me enough room – I beg to differ – it looks to me like he came over as much as I did!
If you watch the white line between both cars you can clearly see both cars move towards each other. Also, the initial ‘contact’ was not seen from my side of the replay, but you can clearly see his white car react like there had been contact and then slew across my car’s nose.
Could I have avoided the incident? Yes, I probably could. Could he? Yes, he probably could. I made a very small adjustment to my line, fully expecting him to not be close enough for it to cause a problem. He, obviously, made a similar assumption. If you look at the start of the replay above, you can see how far off the wall I race… I wasn’t even aware I had that much room on the right but was very well aware how much room he had on the left. It smacks of desperation – and let me point out, he lost no time due to me – in a race where he finished 2nd, 11 seconds behind the winner. It seems to me like losing 1/10th of a second by giving me as much room as he thinks he did, would not have ruined his race…
Anyway, there really is no excuse for putting someone down. Even if someone drives straight into me or rams me off the road, I think I am mature enough to realize it needs to go to the protest channels if it’s bad, otherwise, nothing really needs saying at all.
We all watch racing drivers do this in real life and what do they get out of it? Nothing.
I grew up in a household where waking up at 2am to watch races in Australia or Japan were the norm. We were huge fans of motor racing, so playing racing games seems like a natural extension of that.
My first racing game addiction was with Geoff Crammond's 'Formula 1 Grand Prix' released in 1992 on the Commodore Amiga. This game kept me going for a long time thanks to various editing tools which were available, and I continued to play it until I owned a PC. After that, I played through most of the Papyrus and Image Space Inc. titles, but have most fond memories of Grand Prix Legends.
I founded a major sim racing site that led to my employment at iRacing, Image Space Inc. and later on, Studio 397. The difficulty in working in the industry is how little time you often have to play your own games. Quite often I escape with space games instead!
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.