Racing Simulations

Growing up in an 'F1 family' where waking up at 02:00 to watch the races in Japan or Australia seemed normal, it wasn't a bit stretch to find myself playing racing games. Things really started out with Nigel Mansell's World Championship, which although certainly not a simulation, led me onto F1GP on the Commodore Amiga.

After progressing through and spending many years modding the Geoff Crammond Formula One simulations for myself, I started to run IndyCar Racing and NASCAR Racing from Papyrus Racing Games. In 1998 Papyrus released Grand Prix Legends, this had a huge impact on my entire life; I founded a Web site about it, began racing online with it, and it actually led me to where I am today; working for a racing sim developer.

Grand Prix Legends (1998):

Apart from the occasional rFactor mod, I didn't run anything other than iRacing (who I worked for) for a long time. In 2010 I started to work for Image Space Incorporated, deep into development of rFactor 2 at the time. That's all I run these days, I just don't have the time to run anything else!


2008S2 Week 9 – iRacing Late Model Tour – Martinsville

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I just had a pretty nice race at Martinsville in the Late Model that, for me, was marred by what someone had to say in the chat afterwards.

During the race, he had been lapping me and as we approached the corner, from my cockpit view, he turned straight into me. After the race, I was quick to rewind the replay and found that we had made no contact, but his car had reacted like we had… He then swung across the nose of my car while trying to control his. So, I knew the incident had been caused by a little bit of lag between my computer, the server and his computer.

I had typed into the chat that I was sorry and that I thought the cause was lag, but before I could hit enter and send the message winding it’s way around the world, the guy just had to assign blame… Yes, I had moved over, but physically I was well within my ‘lane’ and while he also had to point out that he had clearly gave me enough room – I beg to differ – it looks to me like he came over as much as I did!

If you watch the white line between both cars you can clearly see both cars move towards each other. Also, the initial ‘contact’ was not seen from my side of the replay, but you can clearly see his white car react like there had been contact and then slew across my car’s nose.

Could I have avoided the incident? Yes, I probably could. Could he? Yes, he probably could. I made a very small adjustment to my line, fully expecting him to not be close enough for it to cause a problem. He, obviously, made a similar assumption. If you look at the start of the replay above, you can see how far off the wall I race… I wasn’t even aware I had that much room on the right but was very well aware how much room he had on the left. It smacks of desperation – and let me point out, he lost no time due to me – in a race where he finished 2nd, 11 seconds behind the winner. It seems to me like losing 1/10th of a second by giving me as much room as he thinks he did, would not have ruined his race…

Anyway, there really is no excuse for putting someone down. Even if someone drives straight into me or rams me off the road, I think I am mature enough to realize it needs to go to the protest channels if it’s bad, otherwise, nothing really needs saying at all.

We all watch racing drivers do this in real life and what do they get out of it? Nothing.


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Tim is British and lives in the United States with his wife and kids.

He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.