The vast majority of the positive feedback, or perhaps the users most pleased (and most vocal) have been talking about the historical content. It’s worth remembering that the cars we released were all generic ‘fictional’ 1960s cars, while the tracks (Belgium and Monte-Carlo) were extremely accurate versions of their real-life counterparts.
I expected to hear a lot of people talking about Grand Prix Legends, and I have. I expected a lot of people to say how fast and dangerous the tracks feel, and I have. But I haven’t heard anybody really saying why rFactor 2 is getting the kind of reception that it is about that content, and basing this purely on my own needs, I think I might have figured something out… Continue reading
Tim is British and lives in the United States with his wife and kids.
He works for software developers Image Space Inc. and Studio 397 on their racing simulations, and is a fan of Gaming, Motorsports, and photography.